

Large Clear Text: All essential text is large and clear or can be adjusted to be.

The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand. Simple Minimal Reading: Minimal reading is required. This doesn't include subtitles as required reading if they are fully voiced. How much reading is required to play the game's main path or story and how complex the language is. We've documented 5 accessibility features for Reading in Katamari Damacy Reroll which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play Katamari Damacy Reroll, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock. Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This includes games that always display buttons to press during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. View Control Mapping: You can view a map of controls during play. Information is provided in a timely manner, with appropriate level of detail.
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Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 3 accessibility features for Getting Started in Katamari Damacy Reroll which deal with what support is offered to get started with the game. If you want to play Katamari Damacy Reroll, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls This can provide additional information about progress, approaching enemies or hitting a target. Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. Vibration Optional: Controller vibration not used in the game or you can disable it. Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off.

Specific button operation required to play

Keyboard Alone: Can play with just the keyboard. Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. Unfortunately, I didn’t get the chance to review it on the Switch, but I imagine the added benefit there is to have Katamari Damacy on the go.We've documented 6 accessibility features for Controls in Katamari Damacy Reroll which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. Although I see it as charming, I imagine most people will find this frustrating. Which means of course that you can only edit settings, including display resolutions in the Steam version, on your Home Planet after you complete the entire tutorial, just like in 2004 when most games had physical landing spaces for the options menu. Other than that, Katamari Damacy is left simply as it was. On PC, you’re able to play with the keyboard as well, but it was so counterintuitive I wasn’t able to get past the tutorial. There’s also a new control style, called the “simple” style, which is anything but simple as it places the rolling mechanism on one joystick while the other moves the camera. There are a few other minor changes, like the cutscenes being in their original Japanese with subtitles and an added tutorial screen reminding you to save your game manually (remember when that was a thing?).
